![]() At higher percents, it has good knockback, and can even KO. Forward Tiltįorward tilt sends an opponent away, and can be used to keep opponents from getting in too close. Ice Climbers' dash attack sends opponents upward, which can lead into combos. At 4 frames of startup, it's a decent get-off-me tool. When possible, shield grabbing is the best punish for unsafe moves, as Ice Climbers can convert a lot off of a single grab.Ī two part attack where both climbers swing their hammer forward. For opponents attacking from above, up smash is a decent option. It won't be able to punish everything, so exert caution when using it on safely spaced moves. Ice Climbers don't have any extremely quick out of shield options, with their fastest one (nair) coming out in 9 frames. Ice Climbers Frame Data and Moveset Best Out of Shield Options Move If your opponent is unable to SDI out of it, this combo can deal a ton of damage. This one involves desyncing by using down special right after a down throw. Down Throw→Down Special→Short Hop Down Special→Short Hot Down Special→Short Hop Down SpecialĪnother low percent combo. This is a rather tough one to pull off, so be sure and practice in training mode. It involves desyncing by using a forward roll right after down throw. If up air is quickly performed 2 times in a row, you will desync.ĭown Throw→Foward Roll→N-air→Side Special→Down Throw→F-airĪ combo for opponents at low percents. Ice Climbers can be desynced with an up air. The second the opponent is thrown to the ground, if you perform another move, you will desync. ![]() Ice Climbers can be desynced with down throw. How to Make Ice Climbers Desync Down Throw Desync ・Terrible recovery when separated, and very weak overall when alone ・Acting as a pair gives them large hitboxes ・Very powerful attacks when together (attacks hit twice) See Our Tier List Here! Ice Climbers' Strengths and Weaknesses Strengths When alone, Ice Climbers' recovery, damage output, and KO power are all significantly reduced, so it's vital to make sure your opponent does not take out your partner. While together, they are a rather powerful duo, but if Nana (the AI controlled partner) is KO'ed, then Popo will be alone and severly limited in his gameplan. Ice Climbers are a high execution character, with lots of potential if enough practice is put in, including learning how to desync them (shown below). While they no longer can wobble or chain grab opponents like in previous games, they still have deadly combo potential, and can deal massive damage when attacking simultaneously. When they are together, they will do whatever moves you input, and when separated, Nana will be controlled by the CPU until the pair reunites. Ice Climbers in Smash Ultimate have the unique property of being two characters that function as one.
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